Electronic Historical Balance Sheet

EA Stock  USD 147.30  0.50  0.34%   
Trend analysis of Electronic Arts balance sheet accounts such as Total Current Liabilities of 3.2 B provides information on Electronic Arts' total assets, liabilities, and equity, which is the actual value of Electronic Arts to its prevalent stockholders. By breaking down trends over time using Electronic Arts balance sheet statements, investors will see what precisely the company owns and what it owes to creditors or other parties at the end of each accounting year.
 
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Financial Statement Analysis is much more than just reviewing and examining Electronic Arts latest accounting reports to predict its past. Macroaxis encourages investors to analyze financial statements over time for various trends across multiple indicators and accounts to determine whether Electronic Arts is a good buy for the upcoming year.

Electronic Arts Inventory

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Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.

About Electronic Balance Sheet Analysis

Balance Sheet is a snapshot of the financial position of Electronic Arts at a specified time, usually calculated after every quarter, six months, or one year. Electronic Arts Balance Sheet has two main parts: assets and liabilities. Liabilities are the debts or obligations of Electronic Arts and are divided into current liabilities and long term liabilities. An asset, on the other hand, is anything of value that can be converted into cash and which Electronic currently owns. An asset can also be divided into two categories, current and non-current.

Electronic Arts Balance Sheet Chart

At present, Electronic Arts' Total Assets are projected to increase significantly based on the last few years of reporting. The current year's Total Current Liabilities is expected to grow to about 3.2 B, whereas Other Current Liabilities is forecasted to decline to about 586 M.

Total Assets

Total assets refers to the total amount of Electronic Arts assets owned. Assets are items that have some economic value and are expended over time to create a benefit for the owner. These assets are usually recorded in Electronic Arts books under different categories such as cash, marketable securities, accounts receivable,prepaid expenses, inventory, fixed assets, intangible assets, other assets, marketable securities, accounts receivable, prepaid expenses and others. The total value of all owned resources that are expected to provide future economic benefits to the business, including cash, investments, accounts receivable, inventory, property, plant, equipment, and intangible assets.

Total Current Liabilities

Total Current Liabilities is an item on Electronic Arts balance sheet that include short term debt, accounts payable, accrued salaries payable, payroll taxes payable, accrued liabilities and other debts. Total Current Liabilities of Electronic Arts are important to investors because some useful performance ratios such as Current Ratio and Quick Ratio require Total Current Liabilities to be accurate. The total amount of liabilities that a company is expected to pay within one year, including debts, accounts payable, and other short-term financial obligations.

Total Stockholder Equity

The total equity held by shareholders, calculated as the difference between a company's total assets and total liabilities. It represents the net value of the company owned by shareholders.

Cash And Short Term Investments

Short Term Investments is an account in the current assets section of Electronic Arts balance sheet. This account contains Electronic Arts investments that will expire within one year. These investments include stocks and bonds that can be liquidated by Electronic Arts fairly quickly. The sum of a company's cash on hand, including bank deposits and short-term, highly liquid investments that are easily convertible to known amounts of cash.

Total Liab

The total amount of all liabilities that a company has, including both short-term and long-term liabilities.
Most accounts from Electronic Arts' balance sheet are interrelated and interconnected. However, analyzing balance sheet accounts one by one will only give a small insight into Electronic Arts current financial condition. On the other hand, looking into the entire matrix of balance sheet accounts, and analyzing their relationships over time can provide a more complete picture of the company financial strength now and in the future. Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.At present, Electronic Arts' Total Assets are projected to increase significantly based on the last few years of reporting. The current year's Total Current Liabilities is expected to grow to about 3.2 B, whereas Other Current Liabilities is forecasted to decline to about 586 M.
 2021 2022 2023 2024 (projected)
Other Current Liabilities2.9B1.2B603M586.0M
Total Assets13.8B13.5B13.4B14.1B

Electronic Arts balance sheet Correlations

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0.140.040.30.060.690.13-0.11-0.070.190.23-0.10.30.60.190.70.450.26-0.030.240.320.040.55-0.180.550.72
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0.60.460.70.520.83-0.010.390.70.270.580.60.210.760.540.570.010.670.320.550.610.430.7-0.030.70.82
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0.780.430.70.70.40.330.660.24-0.010.950.89-0.130.530.080.870.55-0.410.84-0.030.710.850.42-0.440.420.64
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0.880.530.670.880.260.090.870.040.230.950.950.140.52-0.080.880.43-0.660.830.210.850.60.31-0.190.320.46
0.620.310.840.550.92-0.330.370.550.510.450.430.520.650.870.490.70.160.690.590.420.20.310.291.00.77
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0.630.310.840.560.92-0.330.380.550.510.450.430.520.640.870.490.70.160.70.590.420.20.321.00.290.77
0.550.370.680.450.890.140.290.720.140.620.630.030.640.520.580.820.150.660.140.640.610.460.77-0.250.77
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Electronic Arts Account Relationship Matchups

Electronic Arts balance sheet Accounts

201920202021202220232024 (projected)
Total Assets11.1B13.3B13.8B13.5B13.4B14.1B
Other Current Liab1.6B1.3B2.9B1.2B603M586.0M
Total Current Liabilities2.7B3.0B3.5B3.3B3.1B3.2B
Total Stockholder Equity7.5B7.8B7.6B7.3B7.5B7.9B
Property Plant And Equipment Net449M491M550M549M578M362.1M
Net Debt(2.8B)(3.4B)(773M)(544M)(952M)(999.6M)
Retained Earnings7.5B7.9B7.6B7.4B7.6B8.0B
Cash3.8B5.3B2.7B2.4B2.9B1.7B
Non Current Assets Total4.6B6.1B9.6B9.5B9.2B9.6B
Non Currrent Assets Other305M362M507M481M436M457.8M
Cash And Short Term Investments5.7B6.4B3.1B2.8B3.3B2.3B
Net Receivables461M521M650M684M565M286.5M
Common Stock Shares Outstanding295M292M286M278M272M303.0M
Liabilities And Stockholders Equity11.1B13.3B13.8B13.5B13.4B14.1B
Non Current Liabilities Total987M2.5B2.7B2.9B2.8B3.0B
Other Current Assets321M326M439M518M420M277.0M
Total Liab3.7B5.4B6.2B6.2B5.9B6.2B
Total Current Assets6.5B7.2B4.2B4.0B4.2B2.9B
Property Plant And Equipment Gross449M491M1.6B1.6B1.7B1.8B
Intangible Assets53M309M962M618M400M236.7M
Other Assets149M2.0B2.4B2.8B3.2B3.3B
Property Plant Equipment449M491M550M549M631.4M477.5M
Current Deferred Revenue945M1.5B2.0B1.9B1.8B1.2B
Short Term Debt668M76M81M66M59.4M56.4M
Good Will1.9B2.9B5.4B5.4B5.4B5.6B
Other Liab367M435M608M784M901.6M946.7M
Net Tangible Assets5.5B4.7B1.3B1.3B1.5B2.2B
Long Term Debt397M1.9B1.9B1.9B1.9B996.4M
Retained Earnings Total Equity7.5B7.9B7.6B7.4B8.5B8.9B
Non Current Liabilities Other589M565M397M393M437M425.2M

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Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
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Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
(0.24)
Dividend Share
0.76
Earnings Share
3.9
Revenue Per Share
27.801
Quarterly Revenue Growth
0.058
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.