Electronic Arts Stock Today

EA Stock  USD 166.67  1.30  0.77%   

Performance

13 of 100

 
Weak
 
Strong
Good

Odds Of Distress

Less than 3

 
High
 
Low
Very Low
Electronic Arts is trading at 166.67 as of the 23rd of November 2024, a 0.77 percent decrease since the beginning of the trading day. The stock's open price was 167.97. Electronic Arts has a very small chance of experiencing financial distress in the next few years and had a good performance during the last 90 days. Note, on September 6, 2024, Representative John James of US Congress acquired under $15k worth of Electronic Arts's common stock.
Business Domain
Media & Entertainment
IPO Date
26th of March 1990
Category
Communication Services
Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California. The company has 262.27 M outstanding shares of which 6.49 M shares are currently sold short in the market by investors with about 3.99 days to cover all shorted shares. More on Electronic Arts

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Electronic Stock Highlights

ESG Sustainability
Environmental
Governance
Social
CEO and DirectorAndrew Wilson
Thematic Ideas
Showing 3 out of 5 themes
Business ConcentrationInteractive Home Entertainment, Electronic Gaming & Multimedia, Communication Services, Stock Exchange Of, SP 500 Index, Nasdaq 100, NASDAQ 100 Pre, SET100 Index, SET50 Index, NASDAQ Composite, SET Total Return, Toys, Corona Opportunity, Online Gaming, Business Services, Video Games, Communication Services, Entertainment, Electronic Gaming & Multimedia, Communication Services (View all Sectors)
Average Analyst Recommendation
Financial Strength
Current ValueLast YearChange From Last Year 10 Year Trend
Return On Assets0.0840.0949
Fairly Down
Pretty Stable
Asset Turnover1.010.5635
Way Up
Slightly volatile
Gross Profit Margin0.480.7651
Way Down
Slightly volatile
Total Current Liabilities3.2 B3.1 B
Sufficiently Up
Slightly volatile
Non Current Liabilities TotalB2.8 B
Sufficiently Up
Slightly volatile
Total Assets14.1 B13.4 B
Sufficiently Up
Slightly volatile
Total Current Assets2.9 B4.2 B
Way Down
Slightly volatile
Total Cash From Operating Activities2.4 B2.3 B
Sufficiently Up
Slightly volatile
Debt Levels
Electronic Arts can leverage the use of borrowed funds to amplify returns from an investment. In general, analyzing the relationship between debt to total assets helps investors to understand Electronic Arts' financial leverage. It provides some insight into what part of Electronic Arts' total assets is financed by creditors.
Liquidity
Electronic Arts reports 1.95 B of total liabilities with total debt to equity ratio (D/E) of 0.28, which may suggest the company is not taking enough advantage from financial leverage. Electronic Arts has a current ratio of 1.31, which is generally considered normal. Note however, debt could still be an excellent tool for Electronic to invest in growth at high rates of return.

Sale Purchase Of Stock

(1.24 Billion)
Electronic Arts (EA) is traded on NASDAQ Exchange in USA. It is located in 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 and employs 13,700 people. Electronic Arts is listed under Interactive Home Entertainment category by Fama And French industry classification. The company currently falls under 'Large-Cap' category with a market capitalization of 44.05 B. Electronic Arts is active under Entertainment sector as part of Communication Services industry. The entity has 262.27 M outstanding shares of which 6.49 M shares are currently sold short in the market by investors with about 3.99 days to cover all shorted shares. Electronic Arts reports about 1.87 B in cash with 2.31 B of positive cash flow from operations. This results in cash-per-share (CPS) ratio of 6.79.
Check Electronic Arts Probability Of Bankruptcy
Ownership Allocation
Electronic Arts holds a total of 262.27 Million outstanding shares. The majority of Electronic Arts outstanding shares are owned by other corporate entities. These outside corporations are usually referred to as non-private investors looking to obtain positions in Electronic Arts to benefit from reduced commissions. Consequently, institutional investors are subject to a different set of regulations than regular investors in Electronic Arts. Please pay attention to any change in the institutional holdings of Electronic Arts as this could imply that something significant has changed or is about to change at the company. On September 6, 2024, Representative John James of US Congress acquired under $15k worth of Electronic Arts's common stock.
Check Electronic Ownership Details

Electronic Stock Institutional Holders

InstituionRecorded OnShares
Fidelity International Ltd2024-06-30
3.8 M
Amundi2024-06-30
3.4 M
Amvescap Plc.2024-06-30
3.2 M
Northern Trust Corp2024-09-30
2.9 M
T. Rowe Price Associates, Inc.2024-06-30
2.8 M
Bank Of America Corp2024-06-30
2.7 M
Legal & General Group Plc2024-06-30
2.6 M
Goldman Sachs Group Inc2024-06-30
2.6 M
Ubs Asset Mgmt Americas Inc2024-09-30
2.5 M
Vanguard Group Inc2024-09-30
29 M
Blackrock Inc2024-06-30
27.8 M
View Electronic Arts Diagnostics

Electronic Arts Historical Income Statement

At present, Electronic Arts' Depreciation And Amortization is projected to increase significantly based on the last few years of reporting. The current year's Interest Expense is expected to grow to about 70 M, whereas Cost Of Revenue is forecasted to decline to about 1.2 B. View More Fundamentals

Electronic Stock Against Markets

Electronic Arts Corporate Executives

Elected by the shareholders, the Electronic Arts' board of directors comprises two types of representatives: Electronic Arts inside directors who are chosen from within the company, and outside directors, selected externally and held independent of Electronic. The board's role is to monitor Electronic Arts' management team and ensure that shareholders' interests are well served. Electronic Arts' inside directors are responsible for reviewing and approving budgets prepared by upper management to implement core corporate initiatives and projects. On the other hand, Electronic Arts' outside directors are responsible for providing unbiased perspectives on the board's policies.
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
You can also try the Pair Correlation module to compare performance and examine fundamental relationship between any two equity instruments.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
(0.24)
Dividend Share
0.76
Earnings Share
3.9
Revenue Per Share
27.801
Quarterly Revenue Growth
0.058
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.