Electronic Historical Balance Sheet
EA Stock | USD 147.30 0.50 0.34% |
Trend analysis of Electronic Arts balance sheet accounts such as Total Current Liabilities of 3.2 B provides information on Electronic Arts' total assets, liabilities, and equity, which is the actual value of Electronic Arts to its prevalent stockholders. By breaking down trends over time using Electronic Arts balance sheet statements, investors will see what precisely the company owns and what it owes to creditors or other parties at the end of each accounting year.
Financial Statement Analysis is much more than just reviewing and examining Electronic Arts latest accounting reports to predict its past. Macroaxis encourages investors to analyze financial statements over time for various trends across multiple indicators and accounts to determine whether Electronic Arts is a good buy for the upcoming year.
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About Electronic Balance Sheet Analysis
Balance Sheet is a snapshot of the financial position of Electronic Arts at a specified time, usually calculated after every quarter, six months, or one year. Electronic Arts Balance Sheet has two main parts: assets and liabilities. Liabilities are the debts or obligations of Electronic Arts and are divided into current liabilities and long term liabilities. An asset, on the other hand, is anything of value that can be converted into cash and which Electronic currently owns. An asset can also be divided into two categories, current and non-current.
Electronic Arts Balance Sheet Chart
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Total Assets
Total assets refers to the total amount of Electronic Arts assets owned. Assets are items that have some economic value and are expended over time to create a benefit for the owner. These assets are usually recorded in Electronic Arts books under different categories such as cash, marketable securities, accounts receivable,prepaid expenses, inventory, fixed assets, intangible assets, other assets, marketable securities, accounts receivable, prepaid expenses and others. The total value of all owned resources that are expected to provide future economic benefits to the business, including cash, investments, accounts receivable, inventory, property, plant, equipment, and intangible assets.Total Current Liabilities
Total Current Liabilities is an item on Electronic Arts balance sheet that include short term debt, accounts payable, accrued salaries payable, payroll taxes payable, accrued liabilities and other debts. Total Current Liabilities of Electronic Arts are important to investors because some useful performance ratios such as Current Ratio and Quick Ratio require Total Current Liabilities to be accurate. The total amount of liabilities that a company is expected to pay within one year, including debts, accounts payable, and other short-term financial obligations.Total Stockholder Equity
The total equity held by shareholders, calculated as the difference between a company's total assets and total liabilities. It represents the net value of the company owned by shareholders.Cash And Short Term Investments
Short Term Investments is an account in the current assets section of Electronic Arts balance sheet. This account contains Electronic Arts investments that will expire within one year. These investments include stocks and bonds that can be liquidated by Electronic Arts fairly quickly. The sum of a company's cash on hand, including bank deposits and short-term, highly liquid investments that are easily convertible to known amounts of cash.Additional Paid In Capital
Additional Paid In Capital (or APIC) is an accounting term found on Electronic Arts Balance Sheet under Shareholders Equity. It is the value of the shares of the company above what they were issued it. The basic calculation is as follow: (Issue Price - Par Value) x Electronic Arts Shares Outstanding. Additional Paid In Capital is not affected by secondary trading of Electronic Arts shares and does not have any impact on the value of APIC. The excess amount paid by investors over the par value of a company's shares, representing the additional capital contributed by shareholders.Most accounts from Electronic Arts' balance sheet are interrelated and interconnected. However, analyzing balance sheet accounts one by one will only give a small insight into Electronic Arts current financial condition. On the other hand, looking into the entire matrix of balance sheet accounts, and analyzing their relationships over time can provide a more complete picture of the company financial strength now and in the future. Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation. For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.At present, Electronic Arts' Total Assets are projected to increase significantly based on the last few years of reporting. The current year's Total Current Liabilities is expected to grow to about 3.2 B, whereas Other Current Liabilities is forecasted to decline to about 586 M.
2021 | 2022 | 2023 | 2024 (projected) | Other Current Liabilities | 2.9B | 1.2B | 603M | 586.0M | Total Assets | 13.8B | 13.5B | 13.4B | 14.1B |
Electronic Arts balance sheet Correlations
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Electronic Arts Account Relationship Matchups
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Electronic Arts balance sheet Accounts
2019 | 2020 | 2021 | 2022 | 2023 | 2024 (projected) | ||
Total Assets | 11.1B | 13.3B | 13.8B | 13.5B | 13.4B | 14.1B | |
Other Current Liab | 1.6B | 1.3B | 2.9B | 1.2B | 603M | 586.0M | |
Total Current Liabilities | 2.7B | 3.0B | 3.5B | 3.3B | 3.1B | 3.2B | |
Total Stockholder Equity | 7.5B | 7.8B | 7.6B | 7.3B | 7.5B | 7.9B | |
Property Plant And Equipment Net | 449M | 491M | 550M | 549M | 578M | 362.1M | |
Net Debt | (2.8B) | (3.4B) | (773M) | (544M) | (952M) | (999.6M) | |
Retained Earnings | 7.5B | 7.9B | 7.6B | 7.4B | 7.6B | 8.0B | |
Cash | 3.8B | 5.3B | 2.7B | 2.4B | 2.9B | 1.7B | |
Non Current Assets Total | 4.6B | 6.1B | 9.6B | 9.5B | 9.2B | 9.6B | |
Non Currrent Assets Other | 305M | 362M | 507M | 481M | 436M | 457.8M | |
Cash And Short Term Investments | 5.7B | 6.4B | 3.1B | 2.8B | 3.3B | 2.3B | |
Net Receivables | 461M | 521M | 650M | 684M | 565M | 286.5M | |
Common Stock Shares Outstanding | 295M | 292M | 286M | 278M | 272M | 303.0M | |
Liabilities And Stockholders Equity | 11.1B | 13.3B | 13.8B | 13.5B | 13.4B | 14.1B | |
Non Current Liabilities Total | 987M | 2.5B | 2.7B | 2.9B | 2.8B | 3.0B | |
Other Current Assets | 321M | 326M | 439M | 518M | 420M | 277.0M | |
Total Liab | 3.7B | 5.4B | 6.2B | 6.2B | 5.9B | 6.2B | |
Total Current Assets | 6.5B | 7.2B | 4.2B | 4.0B | 4.2B | 2.9B | |
Property Plant And Equipment Gross | 449M | 491M | 1.6B | 1.6B | 1.7B | 1.8B | |
Intangible Assets | 53M | 309M | 962M | 618M | 400M | 236.7M | |
Other Assets | 149M | 2.0B | 2.4B | 2.8B | 3.2B | 3.3B | |
Property Plant Equipment | 449M | 491M | 550M | 549M | 631.4M | 477.5M | |
Current Deferred Revenue | 945M | 1.5B | 2.0B | 1.9B | 1.8B | 1.2B | |
Short Term Debt | 668M | 76M | 81M | 66M | 59.4M | 56.4M | |
Good Will | 1.9B | 2.9B | 5.4B | 5.4B | 5.4B | 5.6B | |
Other Liab | 367M | 435M | 608M | 784M | 901.6M | 946.7M | |
Net Tangible Assets | 5.5B | 4.7B | 1.3B | 1.3B | 1.5B | 2.2B | |
Long Term Debt | 397M | 1.9B | 1.9B | 1.9B | 1.9B | 996.4M | |
Retained Earnings Total Equity | 7.5B | 7.9B | 7.6B | 7.4B | 8.5B | 8.9B | |
Non Current Liabilities Other | 589M | 565M | 397M | 393M | 437M | 425.2M |
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Analyzing currently trending equities could be an opportunity to develop a better portfolio based on different market momentums that they can trigger. Utilizing the top trending stocks is also useful when creating a market-neutral strategy or pair trading technique involving a short or a long position in a currently trending equity.Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation. For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.You can also try the Portfolio Suggestion module to get suggestions outside of your existing asset allocation including your own model portfolios.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth (0.24) | Dividend Share 0.76 | Earnings Share 3.9 | Revenue Per Share 27.801 | Quarterly Revenue Growth 0.058 |
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.