Electronic Other Operating Expenses vs Total Operating Expenses Analysis

EA Stock  USD 166.67  1.30  0.77%   
Electronic Arts financial indicator trend analysis is much more than just examining Electronic Arts latest accounting drivers to predict future trends. We encourage investors to analyze account correlations over time for multiple indicators to determine whether Electronic Arts is a good investment. Please check the relationship between Electronic Arts Other Operating Expenses and its Total Operating Expenses accounts. Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.

Other Operating Expenses vs Total Operating Expenses

Other Operating Expenses vs Total Operating Expenses Correlation Analysis

The overlapping area represents the amount of trend that can be explained by analyzing historical patterns of Electronic Arts Other Operating Expenses account and Total Operating Expenses. At this time, the significance of the direction appears to have totally related.
The correlation between Electronic Arts' Other Operating Expenses and Total Operating Expenses is 0.99. Overlapping area represents the amount of variation of Other Operating Expenses that can explain the historical movement of Total Operating Expenses in the same time period over historical financial statements of Electronic Arts, assuming nothing else is changed. The correlation between historical values of Electronic Arts' Other Operating Expenses and Total Operating Expenses is a relative statistical measure of the degree to which these accounts tend to move together. The correlation coefficient measures the extent to which Other Operating Expenses of Electronic Arts are associated (or correlated) with its Total Operating Expenses. Values of the correlation coefficient range from -1 to +1, where. The correlation of zero (0) is possible when Total Operating Expenses has no effect on the direction of Other Operating Expenses i.e., Electronic Arts' Other Operating Expenses and Total Operating Expenses go up and down completely randomly.

Correlation Coefficient

0.99
Relationship DirectionPositive 
Relationship StrengthVery Strong

Other Operating Expenses

Other Operating Expenses is the expense which generally does not depend on sales or production quantities of Electronic Arts. It is also known as Electronic Arts overhead expenses. Typically these expenses include marketing, rent and utilities, office, leases, and other overhead cost. Expenses incurred from non-core business activities, including administrative and general expenses, but excluding costs directly related to production.

Total Operating Expenses

The total costs associated with the day-to-day operations of a business, excluding the cost of goods sold but including selling, general, and administrative expenses.
Most indicators from Electronic Arts' fundamental ratios are interrelated and interconnected. However, analyzing fundamental ratios indicators one by one will only give a small insight into Electronic Arts current financial condition. On the other hand, looking into the entire matrix of fundamental ratios indicators, and analyzing their relationships over time can provide a more complete picture of the company financial strength now and in the future. Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.At present, Electronic Arts' Tax Provision is projected to increase significantly based on the last few years of reporting. The current year's Issuance Of Capital Stock is expected to grow to about 81.2 M, whereas Selling General Administrative is forecasted to decline to about 459.3 M.
 2021 2022 2023 2024 (projected)
Gross Profit5.1B5.6B5.8B6.1B
Total Revenue7.0B7.4B7.6B7.9B

Electronic Arts fundamental ratios Correlations

0.780.890.980.52-0.260.940.140.570.90.880.50.760.280.920.76-0.60.960.570.780.530.880.620.050.630.55
0.780.720.730.380.230.670.180.080.90.880.00.440.110.80.51-0.390.810.070.880.70.860.42-0.270.420.59
0.890.720.820.75-0.210.690.30.490.780.760.460.750.610.770.83-0.190.930.550.70.50.670.840.140.840.68
0.980.730.820.43-0.340.970.060.620.860.850.560.740.20.870.7-0.680.90.620.70.460.880.550.120.560.45
0.520.380.750.43-0.160.250.690.380.430.450.340.710.780.440.810.270.620.440.40.430.260.920.10.920.89
-0.260.23-0.21-0.34-0.16-0.340.13-0.910.160.14-0.91-0.34-0.34-0.04-0.140.25-0.13-0.880.330.380.09-0.33-0.55-0.330.14
0.940.670.690.970.25-0.34-0.110.610.820.80.530.680.00.840.6-0.830.820.580.660.420.870.370.080.380.29
0.140.180.30.060.690.13-0.11-0.070.190.23-0.10.30.60.190.340.450.26-0.030.240.320.040.55-0.180.550.72
0.570.080.490.620.38-0.910.61-0.070.190.20.960.640.350.380.48-0.430.460.97-0.01-0.040.230.510.470.510.14
0.90.90.780.860.430.160.820.190.190.980.080.640.080.930.69-0.540.920.170.950.730.950.45-0.290.450.62
0.880.880.760.850.450.140.80.230.20.980.090.650.070.880.68-0.510.870.180.890.760.950.43-0.280.430.63
0.50.00.460.560.34-0.910.53-0.10.960.080.090.510.430.260.41-0.330.370.99-0.13-0.210.140.520.710.520.03
0.760.440.750.740.71-0.340.680.30.640.640.650.510.340.650.91-0.380.740.620.530.590.520.650.010.640.64
0.280.110.610.20.78-0.340.00.60.350.080.070.430.340.140.440.490.380.470.08-0.04-0.080.870.40.870.52
0.920.80.770.870.44-0.040.840.190.380.930.880.260.650.140.7-0.580.950.330.870.620.880.49-0.220.490.58
0.760.510.830.70.81-0.140.60.340.480.690.680.410.910.440.7-0.220.810.520.620.610.560.750.060.740.75
-0.6-0.39-0.19-0.680.270.25-0.830.45-0.43-0.54-0.51-0.33-0.380.49-0.58-0.22-0.43-0.34-0.41-0.24-0.660.160.040.160.15
0.960.810.930.90.62-0.130.820.260.460.920.870.370.740.380.950.81-0.430.460.840.60.830.69-0.060.70.66
0.570.070.550.620.44-0.880.58-0.030.970.170.180.990.620.470.330.52-0.340.46-0.03-0.10.210.590.660.590.14
0.780.880.70.70.40.330.660.24-0.010.950.89-0.130.530.080.870.62-0.410.84-0.030.710.850.42-0.440.420.64
0.530.70.50.460.430.380.420.32-0.040.730.76-0.210.59-0.040.620.61-0.240.6-0.10.710.60.2-0.530.20.61
0.880.860.670.880.260.090.870.040.230.950.950.140.52-0.080.880.56-0.660.830.210.850.60.31-0.190.320.46
0.620.420.840.550.92-0.330.370.550.510.450.430.520.650.870.490.750.160.690.590.420.20.310.291.00.77
0.05-0.270.140.120.1-0.550.08-0.180.47-0.29-0.280.710.010.4-0.220.060.04-0.060.66-0.44-0.53-0.190.290.29-0.25
0.630.420.840.560.92-0.330.380.550.510.450.430.520.640.870.490.740.160.70.590.420.20.321.00.290.77
0.550.590.680.450.890.140.290.720.140.620.630.030.640.520.580.750.150.660.140.640.610.460.77-0.250.77
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Electronic Arts Account Relationship Matchups

Electronic Arts fundamental ratios Accounts

201920202021202220232024 (projected)
Total Assets11.1B13.3B13.8B13.5B13.4B14.1B
Other Current Liab1.1B1.3B2.9B1.2B2.4B2.5B
Total Current Liabilities2.7B3.0B3.5B3.3B3.1B3.2B
Total Stockholder Equity7.5B7.8B7.6B7.3B7.5B7.9B
Property Plant And Equipment Net449M491M550M549M578M362.1M
Net Debt(2.8B)(3.4B)(773M)(544M)(952M)(999.6M)
Retained Earnings7.5B7.9B7.6B7.4B7.6B8.0B
Cash3.8B5.3B2.7B2.4B2.9B1.7B
Non Current Assets Total4.6B6.1B9.6B9.5B9.2B9.6B
Non Currrent Assets Other305M362M507M481M436M457.8M
Cash And Short Term Investments5.7B6.4B3.1B2.8B3.3B2.3B
Net Receivables461M521M650M684M565M286.2M
Common Stock Shares Outstanding295M292M286M278M272M303.0M
Liabilities And Stockholders Equity11.1B13.3B13.8B13.5B13.4B14.1B
Non Current Liabilities Total987M2.5B2.7B2.9B2.8B3.0B
Other Current Assets321M326M439M518M420M225.9M
Total Liab3.7B5.4B6.2B6.2B5.9B6.2B
Total Current Assets6.5B7.2B4.2B4.0B4.2B2.9B
Property Plant And Equipment Gross449M491M1.6B1.6B1.7B1.8B
Intangible Assets53M309M962M618M400M236.7M
Other Assets149M2.0B2.4B2.8B3.2B3.3B
Property Plant Equipment449M491M550M549M631.4M477.5M
Current Deferred Revenue945M1.5B2.0B1.9B1.8B1.2B
Short Term Debt599M76M81M66M59.4M56.4M
Good Will1.9B2.9B5.4B5.4B5.4B5.6B
Other Liab367M435M608M784M901.6M946.7M
Net Tangible Assets5.5B4.7B1.3B1.3B1.5B2.2B
Long Term Debt397M1.9B1.9B1.9B1.9B996.4M
Retained Earnings Total Equity7.5B7.9B7.6B7.4B8.5B8.9B
Non Current Liabilities Other589M565M397M393M437M425.2M

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Analyzing currently trending equities could be an opportunity to develop a better portfolio based on different market momentums that they can trigger. Utilizing the top trending stocks is also useful when creating a market-neutral strategy or pair trading technique involving a short or a long position in a currently trending equity.
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
You can also try the Bollinger Bands module to use Bollinger Bands indicator to analyze target price for a given investing horizon.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
(0.24)
Dividend Share
0.76
Earnings Share
3.9
Revenue Per Share
27.801
Quarterly Revenue Growth
0.058
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.