Lawrence Probst - Electronic Arts Executive Chairman of the Board
EA Stock | USD 126.12 0.19 0.15% |
Chairman
Mr. Lawrence F. Probst, III, is NonExecutive Chairman of the Board of Electronic Arts Inc. Mr. Probst was our Chairman of the Board of Directors since July 1994. He was employed by EA from 1984 to 2008, as well as from March 2013 until December 2014, serving as our Chief Executive Officer from 1991 until 2007 and as our interim Chief Executive Officer from March 2013 until September 2013. Mr. Probst served as the Chairman of the board of directors of the U.S. Olympic Committee from 2008 to 2018 and was a member of the International Olympic Committee from 2013 to 2018. Mr. Probst has served as a director of Blackhawk Network Holdings, Inc. during the past five years. Mr. Probst holds a B.S. degree from the University of Delaware. Mr. Probst served as the Companys Chief Executive Officer for more than 15 years and has served as the Chairman of the Board of Directors for nearly 25 years since 2015.
Age | 68 |
Tenure | 9 years |
Address | 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 |
Phone | 650 628 1500 |
Web | https://www.ea.com |
Electronic Arts Management Efficiency
The company has Return on Asset (ROA) of 0.0726 % which means that for every $100 of assets, it generated a profit of $0.0726. This is way below average. Likewise, it shows a return on total equity (ROE) of 0.1431 %, which means that it produced $0.1431 on every 100 dollars invested by current stockholders. Electronic Arts' management efficiency ratios could be used to measure how well Electronic Arts manages its routine affairs as well as how well it operates its assets and liabilities. At present, Electronic Arts' Return On Capital Employed is projected to increase slightly based on the last few years of reporting. The current year's Return On Assets is expected to grow to 0.08, whereas Return On Tangible Assets are forecasted to decline to 0.09. At present, Electronic Arts' Total Assets are projected to increase significantly based on the last few years of reporting. The current year's Non Current Assets Total is expected to grow to about 11.5 B, whereas Total Current Assets are forecasted to decline to about 2.9 B.Management Performance
Return On Equity | 0.14 | |||
Return On Asset | 0.0726 |
Electronic Arts Leadership Team
Elected by the shareholders, the Electronic Arts' board of directors comprises two types of representatives: Electronic Arts inside directors who are chosen from within the company, and outside directors, selected externally and held independent of Electronic. The board's role is to monitor Electronic Arts' management team and ensure that shareholders' interests are well served. Electronic Arts' inside directors are responsible for reviewing and approving budgets prepared by upper management to implement core corporate initiatives and projects. On the other hand, Electronic Arts' outside directors are responsible for providing unbiased perspectives on the board's policies.
Patrick Soderlund, Executive Vice President - EA Studios | ||
Andrew Uerkwitz, Vice Relations | ||
Samantha Smith, Senior Vice President EA Mobile and Maxis | ||
Kenneth Moss, CTO and Executive VP | ||
Kenneth Barker, Chief Accounting Officer and Sr. VP | ||
Christopher Bruzzo, Chief Marketing Officer | ||
Stuart Canfield, Executive CFO | ||
Andrew Wilson, CEO and Director | ||
Blake Jorgensen, CFO and Executive VP | ||
Jeffrey Huber, Independent Director | ||
Talbott Roche, Independent Director | ||
Vijayanthimala Singh, Chief Officer | ||
Eric Kelly, VP Officer | ||
Matthew Bilbey, Executive Vice President - Strategic Growth | ||
Chris Evenden, VP Relations | ||
Lawrence Probst, Executive Chairman of the Board | ||
David Tinson, Executive Officer | ||
Jay Hoag, Independent Director | ||
John Reseburg, Vice Communications | ||
Marija RadulovicNastic, Chief Development | ||
Leonard Coleman, Independent Director | ||
Lucy Bradshaw, Senior Vice President - EA Maxis | ||
Denise Warren, Independent Director | ||
Vivek Paul, Independent Director | ||
Katherine Burke, Director Relations | ||
Jacob Schatz, Senior Vice President General Counsel, Corporate Secretary | ||
Luis Ubinas, Independent Director | ||
Matt Thomlinson, Chief Services | ||
Gabrielle Toledano, Executive Vice President Chief Talent Officer | ||
Peter Moore, COO, Executive VP and Chief Competition Officer | ||
Joel Linzner, Executive Vice President - Business and Legal Affairs | ||
Richard Simonson, Lead Independent Director | ||
Laura Miele, Executive Vice President Global Publishing | ||
Heidi Ueberroth, Director | ||
Christopher Suh, Ex CFO | ||
Mala Singh, Chief People Officer |
Electronic Stock Performance Indicators
The ability to make a profit is the ultimate goal of any investor. But to identify the right stock is not an easy task. Is Electronic Arts a good investment? Although profit is still the single most important financial element of any organization, multiple performance indicators can help investors identify the equity that they will appreciate over time.
Return On Equity | 0.14 | |||
Return On Asset | 0.0726 | |||
Profit Margin | 0.14 % | |||
Operating Margin | 0.19 % | |||
Current Valuation | 32.95 B | |||
Shares Outstanding | 267.35 M | |||
Shares Owned By Insiders | 0.29 % | |||
Shares Owned By Institutions | 96.86 % | |||
Number Of Shares Shorted | 7.8 M | |||
Price To Earning | 40.12 X |
Pair Trading with Electronic Arts
One of the main advantages of trading using pair correlations is that every trade hedges away some risk. Because there are two separate transactions required, even if Electronic Arts position performs unexpectedly, the other equity can make up some of the losses. Pair trading also minimizes risk from directional movements in the market. For example, if an entire industry or sector drops because of unexpected headlines, the short position in Electronic Arts will appreciate offsetting losses from the drop in the long position's value.Moving together with Electronic Stock
0.64 | GDEVW | Nexters Warrant | PairCorr |
0.87 | GDC | GD Culture Group | PairCorr |
Moving against Electronic Stock
0.8 | SOHU | SohuCom Financial Report 20th of May 2024 | PairCorr |
0.71 | BZ | Kanzhun Ltd ADR Financial Report 22nd of May 2024 | PairCorr |
0.64 | CURIW | CuriosityStream | PairCorr |
0.61 | MYPS | Playstudios Financial Report 14th of May 2024 | PairCorr |
0.56 | BILI | Bilibili Financial Report 6th of June 2024 | PairCorr |
The ability to find closely correlated positions to Electronic Arts could be a great tool in your tax-loss harvesting strategies, allowing investors a quick way to find a similar-enough asset to replace Electronic Arts when you sell it. If you don't do this, your portfolio allocation will be skewed against your target asset allocation. So, investors can't just sell and buy back Electronic Arts - that would be a violation of the tax code under the "wash sale" rule, and this is why you need to find a similar enough asset and use the proceeds from selling Electronic Arts to buy it.
The correlation of Electronic Arts is a statistical measure of how it moves in relation to other instruments. This measure is expressed in what is known as the correlation coefficient, which ranges between -1 and +1. A perfect positive correlation (i.e., a correlation coefficient of +1) implies that as Electronic Arts moves, either up or down, the other security will move in the same direction. Alternatively, perfect negative correlation means that if Electronic Arts moves in either direction, the perfectly negatively correlated security will move in the opposite direction. If the correlation is 0, the equities are not correlated; they are entirely random. A correlation greater than 0.8 is generally described as strong, whereas a correlation less than 0.5 is generally considered weak.
Correlation analysis and pair trading evaluation for Electronic Arts can also be used as hedging techniques within a particular sector or industry or even over random equities to generate a better risk-adjusted return on your portfolios.Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be tightly coupled with the direction of predictive economic indicators such as signals in nation. For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.Note that the Electronic Arts information on this page should be used as a complementary analysis to other Electronic Arts' statistical models used to find the right mix of equity instruments to add to your existing portfolios or create a brand new portfolio. You can also try the Correlation Analysis module to reduce portfolio risk simply by holding instruments which are not perfectly correlated.
Complementary Tools for Electronic Stock analysis
When running Electronic Arts' price analysis, check to measure Electronic Arts' market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Electronic Arts is operating at the current time. Most of Electronic Arts' value examination focuses on studying past and present price action to predict the probability of Electronic Arts' future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Electronic Arts' price. Additionally, you may evaluate how the addition of Electronic Arts to your portfolios can decrease your overall portfolio volatility.
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Is Electronic Arts' industry expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth 0.466 | Dividend Share 0.76 | Earnings Share 3.97 | Revenue Per Share 28.177 | Quarterly Revenue Growth 0.034 |
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.